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Text File  |  2004-11-24  |  3KB  |  82 lines

  1. CreateObject{
  2.   Name = "AirStrike_effect_1",
  3.   CLSID = 20,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   Description = "crash",
  7.   prop_1 = {"Origin",8,"0.000000 0.051792 -2.731971"},
  8. }
  9. CreateObject{
  10.   Name = "AirStrike_Rockets",
  11.   CLSID = 22,
  12.   OptionalID = 138,
  13.   IsDescription = 1,
  14.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  15.   prop_2 = {"Meshes",271,{"TOW_rocket",}},
  16.   prop_3 = {"Entities",278,{"",}},
  17.   prop_4 = {"Effects",276,{"AirStrike_effect_1",}},
  18.   prop_5 = {"Accuracy",3,"0.7"},
  19.   prop_6 = {"Range",8,"15.0 150.0 0.0"},
  20.   prop_7 = {"Damage",3,"500.0"},
  21.   prop_8 = {"Radius",3,"15.0"},
  22.   prop_9 = {"Ammunition",2,"20"},
  23.   prop_10 = {"FireRate",3,"0.2"},
  24.   prop_11 = {"AmmoRecycleTime",3,"0.0"},
  25.   prop_12 = {"MaxSpeed",3,"20.0"},
  26.   prop_13 = {"Acceleration",3,"1.0"},
  27.   prop_14 = {"Recoil",3,"0.4"},
  28.   prop_15 = {"Guided",4,"T"},
  29.   prop_16 = {"RotationAngle",3,"0.0"},
  30.   prop_17 = {"RotationSpeed",3,"0.0"},
  31.   prop_18 = {"GroundHitEffect",  20, "exp_effect_spec" },
  32.   prop_19 = {"ObjectHitEffect",  20, "exp_effect_spec" },
  33.   prop_20 = {"MaxLifeTime",3,"0.0"},
  34. }
  35. CreateObject{
  36.   Name = "AirStrike_effect_2",
  37.   CLSID = 20,
  38.   OptionalID = 0,
  39.   IsDescription = 1,
  40.   Description = "air_strike_effect",
  41.   prop_1 = {"Origin",8,"0.000000 0.051792 -2.731971"},
  42. }
  43. CreateObject{
  44.   Name = "AirSound",
  45.   CLSID = 22,
  46.   OptionalID = 138,
  47.   IsDescription = 1,
  48.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  49.   prop_2 = {"Meshes",271,{"TOW_rocket",}},
  50.   prop_3 = {"Entities",278,{"",}},
  51.   prop_4 = {"Effects",276,{"AirStrike_effect_2",}},
  52.   prop_5 = {"Accuracy",3,"0.8"},
  53.   prop_6 = {"Range",8,"15.0 150.0 0.0"},
  54.   prop_7 = {"Damage",3,"500.0"},
  55.   prop_8 = {"Radius",3,"15.0"},
  56.   prop_9 = {"Ammunition",2,"1"},
  57.   prop_10 = {"FireRate",3,"0.2"},
  58.   prop_11 = {"AmmoRecycleTime",3,"0.0"},
  59.   prop_12 = {"MaxSpeed",3,"20.0"},
  60.   prop_13 = {"Acceleration",3,"1.0"},
  61.   prop_14 = {"Recoil",3,"0.4"},
  62.   prop_15 = {"Guided",4,"T"},
  63.   prop_16 = {"RotationAngle",3,"0.0"},
  64.   prop_17 = {"RotationSpeed",3,"0.0"},
  65.   prop_18 = {"GroundHitEffect",  20, "exp_effect_spec" },
  66.   prop_19 = {"ObjectHitEffect",  20, "exp_effect_spec" },
  67.   prop_20 = {"MaxLifeTime",3,"0.0"},
  68. }
  69. CreateObject{
  70.   Name = "AirStrike",
  71.   CLSID = 22,
  72.   OptionalID = 3,
  73.   IsDescription = 1,
  74.   prop_1 = {"Origin",8,"0.000000 80.000000 100.000000"},
  75.   prop_2 = {"Meshes",271,{"A10Thunderbolt",}},
  76.   prop_3 = {"Entities",278,{"AirStrike_Rockets","AirSound",}},
  77.   prop_4 = {"MaxSpeed",3,"50.0"},
  78.   prop_5 = {"SpecialOption",4,"T"},
  79.   prop_6 = {"TurnRadius",1,"10"},
  80.   prop_7 = { "MovingEffect",     20, "alcm_rocketeffect" },
  81. }
  82.