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GameStar 2005 March
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AirStrike.ent
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Text File
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2004-11-24
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3KB
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82 lines
CreateObject{
Name = "AirStrike_effect_1",
CLSID = 20,
OptionalID = 0,
IsDescription = 1,
Description = "crash",
prop_1 = {"Origin",8,"0.000000 0.051792 -2.731971"},
}
CreateObject{
Name = "AirStrike_Rockets",
CLSID = 22,
OptionalID = 138,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
prop_2 = {"Meshes",271,{"TOW_rocket",}},
prop_3 = {"Entities",278,{"",}},
prop_4 = {"Effects",276,{"AirStrike_effect_1",}},
prop_5 = {"Accuracy",3,"0.7"},
prop_6 = {"Range",8,"15.0 150.0 0.0"},
prop_7 = {"Damage",3,"500.0"},
prop_8 = {"Radius",3,"15.0"},
prop_9 = {"Ammunition",2,"20"},
prop_10 = {"FireRate",3,"0.2"},
prop_11 = {"AmmoRecycleTime",3,"0.0"},
prop_12 = {"MaxSpeed",3,"20.0"},
prop_13 = {"Acceleration",3,"1.0"},
prop_14 = {"Recoil",3,"0.4"},
prop_15 = {"Guided",4,"T"},
prop_16 = {"RotationAngle",3,"0.0"},
prop_17 = {"RotationSpeed",3,"0.0"},
prop_18 = {"GroundHitEffect", 20, "exp_effect_spec" },
prop_19 = {"ObjectHitEffect", 20, "exp_effect_spec" },
prop_20 = {"MaxLifeTime",3,"0.0"},
}
CreateObject{
Name = "AirStrike_effect_2",
CLSID = 20,
OptionalID = 0,
IsDescription = 1,
Description = "air_strike_effect",
prop_1 = {"Origin",8,"0.000000 0.051792 -2.731971"},
}
CreateObject{
Name = "AirSound",
CLSID = 22,
OptionalID = 138,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
prop_2 = {"Meshes",271,{"TOW_rocket",}},
prop_3 = {"Entities",278,{"",}},
prop_4 = {"Effects",276,{"AirStrike_effect_2",}},
prop_5 = {"Accuracy",3,"0.8"},
prop_6 = {"Range",8,"15.0 150.0 0.0"},
prop_7 = {"Damage",3,"500.0"},
prop_8 = {"Radius",3,"15.0"},
prop_9 = {"Ammunition",2,"1"},
prop_10 = {"FireRate",3,"0.2"},
prop_11 = {"AmmoRecycleTime",3,"0.0"},
prop_12 = {"MaxSpeed",3,"20.0"},
prop_13 = {"Acceleration",3,"1.0"},
prop_14 = {"Recoil",3,"0.4"},
prop_15 = {"Guided",4,"T"},
prop_16 = {"RotationAngle",3,"0.0"},
prop_17 = {"RotationSpeed",3,"0.0"},
prop_18 = {"GroundHitEffect", 20, "exp_effect_spec" },
prop_19 = {"ObjectHitEffect", 20, "exp_effect_spec" },
prop_20 = {"MaxLifeTime",3,"0.0"},
}
CreateObject{
Name = "AirStrike",
CLSID = 22,
OptionalID = 3,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 80.000000 100.000000"},
prop_2 = {"Meshes",271,{"A10Thunderbolt",}},
prop_3 = {"Entities",278,{"AirStrike_Rockets","AirSound",}},
prop_4 = {"MaxSpeed",3,"50.0"},
prop_5 = {"SpecialOption",4,"T"},
prop_6 = {"TurnRadius",1,"10"},
prop_7 = { "MovingEffect", 20, "alcm_rocketeffect" },
}